![]() Currently, the game doesn't think you’re in Chapter 7, so you have to read a note that makes the game think Mario is indeed in that chapter. This means that Mario slides down into the Teleporter Room. Because the camera is rotated, Mario moves down on Z-axis, relative to the screen's rotation. From here, since you’re still outside of the building, you can perform a Flurrie Superslide, just like during Ultra Hammer Early. This causes Mario to remain outside of the building when entering. In doing so, you can also open doors while in paper mode. This causes Mario to walk as fast as normal but while in paper mode. The first mechanic of this glitch requires Mario to perform a Bobbery glitch by holding Bobbery over his head until he explodes. Using Koops and then pausing as Mario falls onto Koops’ shell cancels Mario’s jump off of the shell, allowing him to move immediately after unpausing.Pausing while unspinning from paper mode causes Mario's unspin animation to cancel, returning him to his normal state immediately.Whether it softlocks or not seems to be random. Pausing while hammering and then using an item can sometimes cause Mario to softlock because he will continue to hammer, even after the animation for the item has ended.If you use an item when the game registers Mario on the ground, Mario will shoot up in the air 60 units high, which is higher than a regular jump. Pausing while jumping can allow for a Hyper Jump.Pausing at any point during the speed up and unpausing will cause Mario to instantly jump to 3 speed. Upon first moving in tube mode, your speed starts off at 0 and gradually increases to 3.This allows Mario to get on the seam of the inn in Rogueport to get the Ultra Hammer as early as mid-Chapter 2. Instead of moving left and right, Mario will move forward and backward. ![]() In the Japanese version of the game, Flurrie superslides move Mario along the opposite axis as in the English version.This trick, along with the block switches without Koops tricks, allows you to skip Koops entirely for half of the game. You can also superslide on the door of the house to the left of the item shop in Twilight Town and precisely seamwalk into the locked storeroom, allowing you to skip getting the red storeroom key.After getting the Blimp Ticket from Don Pianta and exiting his office, you can superslide left from the outside of his office door and walk behind the casino to get to the blimp/train loading zone without having to go through Westside Goods.There are currently two time-saving uses of this glitch: This allows you to walk around the seam of the building and potentially open up new shortcuts. Meanwhile, the game loads the graphics of the room it thinks you entered while unloading those of the area it thinks you just left (and sometimes floors and objects too). Since hitboxes are ignored while in this state, you can slide into the seams of the wall surrounding the door. By pressing X on different frames, Mario and Flurrie will quickly slide around in different directions outside the room. By pressing X to activate Flurrie's ability 4 frames before opening a door with A, Mario will stay outside the door holding Flurrie. This glitch works by allowing you to control the normal mechanism that moves Mario through a door using Flurrie's ability. This is because the game is programmed so that neither Bowser nor Peach can enter a pipe. It should also be noted that even with being able to jump, Bowser still cannot enter the blue pipe. However, if you go down a stair, you will lose the paper mode properties again. Also, you can gain the paper mode properties back by going on the third or fourth stair of the Sanctum. Bowser will appear to be in paper mode, but will function as if he isn't in paper mode. If you try to jump while in paper mode as Bowser, you will lose the paper mode properties, and will have similar properties to Bobbery Glitch. This will also occur repeatedly each time you respawn, although it is possible to land back on solid ground in some way. If you try to walk onto the grass, you will clip through it and fall underneath the level. If you try to walk up the stairs to the Sanctum, you will simply clip into the first two before hitting a wall by the third stair. If you enter and leave tube mode, another glitch will occur with Bowser's collision with the ground of the area. Trying to jump in tube mode results in a softlock, because you are unable to go back to normal. ![]() Since these value are locked, this also allows you to float in the air. If you try to jump while in tube mode, the game will lock your Y Speed, your Base Speed, your current angle, and your direction although you can still move around freely. ![]() Since you are in paper mode, you can also go into tube mode. Performing the Bobbery Glitch on the door right before Magnus von Grapple 2.0 will cause Bowser to be in paper mode during the intermission.
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